Standard: LDC-5f

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Routine
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Supplemental Curriculum
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One evidence-based practice to increase students’ vocabulary, knowledge, and comprehension is a Content-Rich English Language Arts approach to instruction.
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Students play a game that uses their knowledge of different words to determine if two words are antonyms.
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In this activity, students will practice using expressive language to describe objects as their peers attempt to guess which item they are describing.
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This activity engages students in the practice of forming complete sentences using adjectives to describe how they feel.
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This resource includes directions to support practitioners implementation of a game that asks students to use adjectives to describe an object to their peers.
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In this activity students describe a picture, without saying what the picture is. The other students participating will use their knowledge of the words used to describe the picture to guess what it is.
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In this activity students engage in a sorting game using vocabulary knowledge of different professions.
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In this routine teachers engage in play-based interactions with students to foster syntactic development
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This activity includes directions and materials for a game that engages students in sentence production and word isolation.
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In this activity student(s) describe a picture on a card and categorize it with similar pictures/words.
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