Standard: RI.4

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Activity
Assessment
Intervention
Platform
Practice
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Routine
Strategy
Supplemental Curriculum
Tool
This activity engages students in describing target words and providing examples of the words.
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In this activity students are provided with two stacks of cause/effect cards. Students take turns matching cause and effect sentence cards.
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During this activity students will choose affixes and base words and match the corresponding meaning for each word.
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This activity is a game that uses students’ vocabulary knowledge to describe and/or identify objects.
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Students generate alternatives for words that are often overused.
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Students roll a dice and move game pieces on a gameboard that have questions for students to answer about an fiction or nonfiction text.
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This activity engages students in matching affixes with their meaning.
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Students use prompting words to create questions about a text they are reading, then discuss answers to the questions created.
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Students determine synonyms for given vocabulary words through the game of Bingo.
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During this activity, students will listen to a passage twice, identify unknown or tricky words, and discuss what they mean.
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In this activity students identify the main idea of an expository text by categorizing the information within the text.
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Students identify the meaning of root words, generate additional words using a specific root, and produce sentences that use each new word.
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